Example Character

Corporal Ralph Wismer

Special Forces, Team B

Male, Caucasian

6'1", 174 lbs. Brown hair, brown eyes, darkly tanned complexion, missing a few teeth, much below average appearence.

Born 5 May 2018 in Tillamook, Province of Northern Oregon, current age: 27.

The son of a subsistence farmer, Ralph never attended school and is totally illiterate. He spent fost of his formative years in the fields and woods around his hoome, helping feed his family. He joined the 29th Royal Oregon Borderers Infantry Regiment on 5 May 2036. He served with that unit until being accepted by the Special Forces in 2044. He tends to betray his lack of education in his speech and mannerisms and finds the decidedly eccentric Special Forces preferable to the regular army. He is a skillful soldier and woodsman. He has reached the pinnacle of his career in the regular army, not being able to make sargeant without being able to read.

Attributes

Attribute Allocated Permanent Current AST CST
WT 20 20 20 10 6
WL 10 10 10 5 3
STR 14 14 14 7 4
DFT 20 20 20 10 6
SPD 10 10 10 5 3
HLH 9 9 9 4 3

Note that Allocated is what you give the character, Permanent is what the character has now due to age or wounds, current is any temporary modification due to disease or wounds, AST is the Average Saving Throw based on the attribute, and CST is the Critical Saving Throw based on the attribute. The GM will track and calculate all attributes save for Allocated and will update the online character sheet as need. Note also that Ralph's creator used an additional four Development points on his attributes,for a total of 79.

Talents

Talent Base Allocated Current
Charismatic 1 0 1
Combative 2 7 9
Communicative 3 0 3
Esthetic 2 0 2
Mechanical -2 0 -2
Natural 2 18 20
Scientific 1 0 1

Note that the player creating this character wanted a first-class woodsman, so he raised Ralph's Natural Talent to a 20, and put the rest of his points into Combative.

Skills

Skill Points Score BCS
Brawling 1 43 8
Suvival, Rural 2 78 15
Archery 4 98 19
Modern Rifle 6 98 19
Longsword 2 90 18
Fishing, Trap 2 120 24
Hunting, Shoot 2 120 24
Horseback Riding 2 100 20
Swimming 2 96 19
Tracking, Rural 4 120 24
Stealth, Rural 4 120 24
Search, Rural 4 120 24

Note that a player can pay double points cost for a skill and receive a double initial score. The score equals the total of the various talents and attributes listed on the skills tables.


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